home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
The Games Machine 76
/
XENIATGM66.iso
/
Indiana Jones
/
Indiana Jones.exe
/
RESOURCE
/
PREVIEW.GOB
/
3do_gen_dbre_stnwala.3do
< prev
next >
Wrap
Text File
|
1999-11-15
|
5KB
|
135 lines
# MODEL 'gen_dbre_stnwala.3do' created from 'H:\Amodelx\gen_dbre_stnwala.vlec in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 1
0:nub_wall_rock_rough_small.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.012500
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.012500
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME DBRE_STNWAL_A
RADIUS 0.049079
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 9
# num: x: y: z: i:
0: -0.005500 -0.036500 -0.012500 0.000000 0.000000 0.000000 1.000000
1: 0.031500 -0.001833 -0.012500 0.000000 0.000000 0.000000 1.000000
2: -0.016500 0.011500 -0.012500 0.000000 0.000000 0.000000 1.000000
3: -0.042500 -0.012500 0.000000 0.000000 0.000000 0.000000 1.000000
4: -0.005500 -0.036500 0.000000 0.000000 0.000000 0.000000 1.000000
5: 0.031500 -0.035500 0.012500 0.000000 0.000000 0.000000 1.000000
6: 0.042500 -0.006500 0.012500 0.000000 0.000000 0.000000 1.000000
7: 0.020500 0.036500 0.000000 0.000000 0.000000 0.000000 1.000000
8: -0.026500 0.031500 0.000000 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 9
0: 0.483513 -0.422457
1: 0.379169 -0.591913
2: 0.544945 -0.621144
3: 0.581994 -0.439822
4: 0.392598 -0.650129
5: 0.199965 -0.504466
6: 0.355191 -0.343982
7: 0.495942 -0.236795
8: 0.265392 -0.277377
VERTEX NORMALS
# num: x: y: z:
0: -0.109999 -0.676895 -0.727814
1: 0.561315 -0.037002 -0.826775
2: -0.191854 0.205385 -0.959692
3: -0.826009 -0.397503 -0.399625
4: -0.290638 -0.675286 0.677877
5: 0.400764 -0.843276 0.358155
6: 0.776891 0.179961 0.603370
7: 0.430068 0.709155 -0.558695
8: -0.418083 0.351732 0.837551
FACES 14
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 0 1, 1 5, 2
1: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 0 5, 2 4, 3
2: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 1, 1 6, 4 5, 2
3: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 1, 1 7, 5 6, 4
4: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 2, 6 3, 7 8, 8
5: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 3, 7 0, 0 4, 3
6: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 4, 3 5, 2 8, 8
7: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 7, 5 8, 8 6, 4
8: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 3, 7 4, 3 8, 8
9: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 2, 6 0, 0 3, 7
10: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 1, 1 0, 0 2, 6
11: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 6, 4 8, 8 5, 2
12: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 2, 6 8, 8 7, 5
13: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 7, 5 1, 1 2, 6
FACE NORMALS
# num: x: y: z:
0: 0.487660 -0.520483 -0.700917
1: 0.027017 -0.999635 0.000000
2: 0.843710 -0.320028 -0.430971
3: 0.877967 0.356224 -0.319810
4: -0.573383 0.208503 -0.792312
5: -0.544191 -0.838961 0.000000
6: -0.316167 -0.097640 0.943666
7: -0.028263 0.265670 0.963650
8: 0.000000 0.000000 1.000000
9: -0.367535 -0.084227 -0.926188
10: 0.000000 0.000000 -1.000000
11: -0.147967 0.056125 0.987398
12: -0.054212 0.509588 -0.858709
13: 0.092377 0.332556 -0.938548
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 DBRE_STNWAL_A